If you are an Apex Legends fan, you have probably seen this. Back in January, I had the privilege to work on this cinematic. It was quite a rush job because I was responsible for creating Backgrounds and Camera projection to 11 sequences in just 5 weeks. I've received a rough layout, camera, and robot animation from the client and I dropped it to Blender. My responsibility was to take those pieces of information and plus it with my painting in 3d skills.
I rendered out the temp geometry and painted it over in photoshop to get that anime look.
I also hand-painted anime-inspired HDRI (Skydome) to set the lighting for a lot of sky shots. It was also a really big time/money saver for production.
This long tracking shot was really tough to pull off. It does not work as a flat image to show you here because those are 3 matte paintings combine into one shot.
1. was this opening shot
2. long-ass blurred mountain painting
3. and exit matte painting. I the BG you can see the Skydome I mention before. I've added an additional cloud at the top so it stitched better with the next shot.